| Titel | Playing Computer Games as Electronic Sport - in Search of a Theoretical Framing for a New Research Field |
| Publication Type | Book Chapter |
| Year of Publication | 2012 |
| Book Title | Computer Games and New Media Cultures: A Handbook of Digital Game Studies |
| Seiten | 477-490 |
| Authors | Adamus, T |
| Editor | Fromme, J, Unger, A |
| Publisher | Springer |
Recent Publications
- Einordnung: Bildungsforschung und -praxis in Verhältnissen „Gestaltender Bildungsforschung“ im Kontext der Digitalisierung
- Absent Partners – Artificial Allies: Conceptualizing genAI as Collaborative Actor in Educational Design Research
- All Talk and No Action? Effects of Implementing Counseling Training in Virtual Reality in a Controlled Pre-test–Post-test Study
- Toward an Integrative Framework for Valid Research in Educational Technology: Insights from Virtual Reality Learning
- Künstliche Intelligenz in der Hochschullehre: Generierte Lerngegenstände, Lerninteraktionen und Lernpfade in neuen Akteurskonstellationen
- Metavorhaben "Digitalisierung im Bildungsbereich" (Digi-EBF) Abschlussbericht
- An integrative model of virtual reality supported immersive learning within a biographical stream of experiences
