| Titel | Playing Computer Games as Electronic Sport - in Search of a Theoretical Framing for a New Research Field |
| Publication Type | Book Chapter |
| Year of Publication | 2012 |
| Book Title | Computer Games and New Media Cultures: A Handbook of Digital Game Studies |
| Seiten | 477-490 |
| Authors | Adamus, T |
| Editor | Fromme, J, Unger, A |
| Publisher | Springer |
Recent Publications
- Still trapped in media comparison? A systematic review of comparative research on immersive virtual reality in education
- Too Positive to Be True? Sentiment Analysis of AI-Guided vs. Human-Led Debriefings in Virtual Reality Counseling Training
- Enhancing metacomprehension accuracy and regulation decisions in writing from multiple texts: The role of rubrics
- Problemlösen in künstlich-intelligenten Lernwelten: Transformatorische Bildung mit und über KI
- Cultural Resistance: Why do digital innovations fail - in Germany?
- Teaching Libraries: Didaktische Einordnung
- Mapping Augmented Reality Tools for Digital Learning in STEM Education: A Scoping Review of English, Spanish, and German Products
