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Zender, R., Mulders, M., Wiepke, A., Dyrna, J., M\'f6hring, T., Kaninski, L., u. a..  (2026).  How XR shapes the Future of Higher Education - Crafting Visions, Navigating Pathways and Rethinking Learning. i-com . doi:10.1515/icom-2026-0014\par \par Mulders, M., Tr\'e4g, K. H., Kaninski, L., & Rahner, L..  (2025).  Past lives, present learners: Future directions for history education in virtual reality. Computers & Education: X Reality, 7. doi:https://doi.org/10.1016/j.cexr.2025.100114\par \par Mulders, M., Tr\'e4g, K. H., Kaninski, L., Kirner, L., & Kerres, M..  (2025).  Virtual reality and affective learning in commemorative history teaching: Effects of immersive technology and generative learning activities. Journal of Research on Technology in Education. doi:https://doi.org/10.1080/15391523.2025.2461524\par \par Mulders, M., Tr\'e4g, K. H., Kirner, L., & Kaninski, L..  (2024).  Gestaltung immersiver Lernszenarien: Generative Aktivit\'e4ten beim Lernen mit dem Anne Frank VR House. In Workshops der 22. Fachtagung Bildungstechnologien (DELFI) (S. 13-20). Fulda: Gesellschaft f\'fcr Informatik. doi:10.18420/delfi2024-ws-02\par \par }