@proceedings {12281,
	title = {Action-oriented Learning in a VR Painting Simulator},
	volume = {11984},
	year = {2020},
	month = {February 2020},
	publisher = {Springer Lecture Notes in Computer Science (LNCS)},
	address = {Cham},
	abstract = {<p>In some trades, the development of complex competencies is difficult to achieve, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of skills for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator and presents first results.</p>
},
	keywords = {HandLeVR},
	isbn = {978-3-030-38777-8},
	issn = {1611-3349},
	doi = {https://doi.org/10.1007/978-3-030-38778-5},
	url = {https://link.springer.com/book/10.1007/978-3-030-38778-5$\#$about},
	author = {Raphael Zender and Pia C. Sander and Matthias Weise and delsa and Ulricke Lucke and Michael Kerres},
	editor = {Popescu, E. and Hao, T. and Hsu, TC and Xie, H. and Temperini, M and Chen, W.}
}
